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lol never tried with infinity/LR curse on fire sorc to hammer them out tho. first 3 spawns so easy in baal, then it becomes unreal.
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Old combo id use was reapers holy freeze merc with full f ball/met and a lil orbĪct 1 mauso runs are so easy, way better than dealing with invaders in act 2, well wen they are extra fast sometimes a little lag and POW, "wtf where did you come from!" not so good for HC.
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Fireball travels much farther than glacial spike or similar spells. I used to do blizz and orb sorcs too but you can't beat the dependancy of timing meteor hits. Starting out you're better off going static/fb and then respeccing after 24 unless your group already has an excess of cold sorcs.Įnd game i dunno about it being better at cows or startup even, my ole hc sorc would hammer them flat with pretty ridiculous speed in 8p games, and did just fine with ghetto gear in 2-3 player games. The only area where she falls short is running Countess - a target that IMO has become obsolete with 1.13 as long as you can trade your way to TKeys/Torches. Now compared to a Meteorb the pure Blizz variant is better at: The only comparable rival to a pure Blizz sorc as a Mephrunner is the Meteor/orb as they are the best skills for utilizing the moat trick. Right after the reset the most desired items are the basic caster/mf uniques and spirit/insight bases the former most easily gotten from easily accessible act bosses like Andy and Meph. The other classes are restricted to very few types of runs pre-Enigma because they lack the mobility to compete with Sorcs. No D2JSP FG, real-world currency or other forms of payment allowed.įirst off by the nature of being a Sorceress you have teleport available - the single most important skill in the game when it comes to efficiency. No automation other than the sanctioned functions of the Wiki linked BH MapHack and Loaders. Be friendly to your fellow player and Mods.
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